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	<title>WinBreak.com &#187; demos</title>
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	<description>Video game fanblogging...</description>
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		<title>Poll: Dualing Exclusives: Killzone 2 vs. Halo Wars</title>
		<link>http://winbreak.com/2009/02/03/poll-dualing-exclusives-killzone-2-vs-halo-wars/</link>
		<comments>http://winbreak.com/2009/02/03/poll-dualing-exclusives-killzone-2-vs-halo-wars/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 20:46:33 +0000</pubDate>
		<dc:creator>NuAngel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[Polls]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLM]]></category>

		<guid isPermaLink="false">http://winbreak.com/?p=239</guid>
		<description><![CDATA[On Friday, February 5th, Sony will launch an exclusive Demo for the platform exclusive Killzone 2, available only on the Playstation 3, and downloadable from the Playstation Store. Microsoft, on the same day, will release via Xbox Live their demo for the console exclusive game Halo Wars. Who will pull in more downloads?]]></description>
			<content:encoded><![CDATA[<p>Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.<br />
<P><br />
On Friday, February 5th, Sony will launch an exclusive Demo for the platform exclusive Killzone 2, available only on the Playstation 3, and downloadable from the Playstation Store.  Microsoft, on the same day, will release via Xbox Live their demo for the console exclusive game Halo Wars.  Who will pull in more downloads?</p>
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		<title>Ninja Blade Demo Impressions</title>
		<link>http://winbreak.com/2009/01/26/ninja-blade-demo-impressions/</link>
		<comments>http://winbreak.com/2009/01/26/ninja-blade-demo-impressions/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 19:28:51 +0000</pubDate>
		<dc:creator>NuAngel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[Ninja Blade]]></category>
		<category><![CDATA[XBLM]]></category>

		<guid isPermaLink="false">http://winbreak.com/2009/01/26/ninja-blade-demo-impressions/</guid>
		<description><![CDATA[I recently had a little hands on time with the Ninja Blade demo. Several other websites are all doing the same, and I imagine it&#8217;s only a matter of time before a demo comes to the united State Xbox Live Marketplace. I hope others get to try this game before they buy. I just wanted [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://winbreak.com/newspix/ninjablade1.jpg">
<p>
I recently had a little hands on time with the Ninja Blade demo.  Several other websites are all doing the same, and I imagine it&#8217;s only a matter of time before a demo comes to the united State Xbox Live Marketplace.  I hope others get to try this game before they buy.  I just wanted to provide a very short summary of what I found.<P><br />
Graphically, the game is stunning.  It uses concentrated camera angles, thus forcing much of the 360&#8242;s power into tight frames, making sure it looks good, and still plays smooth as silk.  The combat engine makes the game a lot of fun.  &#8220;Special moves&#8221; included, you can pull of some flashy looking combos with ease.  The level design is unlike anything I&#8217;ve ever seen.  Some games like to bring in the &#8220;veritcal&#8221; aspect of levels, but none have done it in this scale.  You literally RUN down the side of the building, pulling off movies that you would expct to see in a Jet Li movie!<P><br />
The game flows seemlessly from one segment to another, and the voice acting is on par with some of the better titles lately.  It might not be the best I&#8217;ve heard, but it certainly adds to the environment you&#8217;re placed in.  It appears as though the story was actually given a bit of thought, as well.  For me, that&#8217;s a make-or-break detail.  The game is set in the not-too-distant future, in a time when the Japanese government has created a Ninja Strike force to combat some kind of mutant or alien menace.  You are the best that team has to offer.<P><br />
The game uses &#8220;the Simon system,&#8221; as I call it.  A series of commands you need to mimic, as seen in countless games these days, from Indigo Prophecy to Spider-Man 3.  I have a tendancy to shy away from those games, I&#8217;m frustrated by my own poor reaction time!  But this game leaves response ample time, making it a bit mre enjoyable for someone like me!<P><br />
Overall, it&#8217;s the kind of game that if I saw it in the store, I wouldn&#8217;t be buying it.  Until I tried the demo.  The demo for <A href="http://www.xbox.com/en-US/games/n/ninjablade/">Ninja Blade</a> is a fantastic selling point, and I sincerely hope they bring it to other marketplaces, so that others can try this game that they may be a bit hesitant to buy.</p>
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		<title>Preview: Turok demo</title>
		<link>http://winbreak.com/2008/01/23/preview-turok-demo/</link>
		<comments>http://winbreak.com/2008/01/23/preview-turok-demo/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 03:05:31 +0000</pubDate>
		<dc:creator>NuAngel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Turok]]></category>
		<category><![CDATA[XBL]]></category>

		<guid isPermaLink="false">http://winbreak.com/2008/01/23/preview-turok-demo/</guid>
		<description><![CDATA[As the United States finally gets a chance to play The Club demo, WinBreak has finally obtained our demo version of Turok. We enjoyed this (very) brief look at the game, and here are our first impressions. Let&#8217;s begin, as Lewis Carroll had said, at the beginning. The game gives you a paragraph of back [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://winbreak.com/newspix/turok1.jpg">
<p>
As the United States finally gets a chance to play <a href="http://winbreak.com/tag/the-club/">The Club</a> demo, WinBreak has finally obtained our demo version of Turok.  We enjoyed this (very) brief look at the game, and here are our first impressions.
<p>
Let&#8217;s begin, as Lewis Carroll had said, at the beginning.  The game gives you a paragraph of back story, then drops you into a cave.  Essentially as meaningful as the plot I recall from the Nintendo 64 version of the game, putting you into a comic book, or a dream, or a bolt of lightning&#8230;  okay, I admit, I&#8217;ve forgotten, over the years.  Still, here in the demo, you get essentially nothing but game play &#8211; let&#8217;s hope the retail game is a little more interested in making you can and uderstand why you&#8217;re fighting both humans and dinosaurs.<P><P><br />
The game has interesting play mechanics.  It is, of course, the traditional first person shooter&#8230;  but a bow and arrow can make you a deadly assassin.  This powerful yet silent weapon is certainly to be feared, as you rampage through this level of caves and jungle, killing man and animal alike.  Something that I noticed and was quite impressed by was how herbivores had a tendancy to leave you alone, unless provoked, and even the most docile animals will attack you if you destroy their eggs.  Quaint details.
<p>
The weapons I have quickly gotten my hands on so far include a shotgun with an alternate fire of shooting flares, and an assault rifle of sorts, which includes a silencer.  These can be dual wielded and assigned to either hand, for dominant-finger-trigger-domination.  Fend off reptiles with the rapid-fire shotgun while long-shooting those mood-goggle wearing bad guys.  Whoever they are.
<p>
The AI can be a little annoying.  Wandering around, useless, then all of the sudden snapping to attention, and leading the way, like they&#8217;ve known where the exit was the whole time, and were really just kidding when they said they were affraid of the dark.  Then, you&#8217;ll get to a point, and they&#8217;ll stop like the invisible wall infront of them just gave them a concussion, and it will be your turn to lead the way.  But you have to get a good distance ahead before they&#8217;ll start following again &#8211; if you turn around, they might as well stare at you like a cocker spaniel.  They won&#8217;t start walking again until you cross another invisible line.  It&#8217;s a tad annoying, and very unrealistic &#8211; they should&#8217;ve called up Microsoft and asked about Gears of War, and believable squad AI.<P><P><br />
The already well known Unreal 3 engine does not disappoint.  Graphics are stunning, though, at times, a little lack luster.  Creeping through grass, you get to watch blades and branches bend down infront of you.  But they&#8217;re still very sprite based, and look the same from any angle.  The textures on most objects are still amazing, but I think we can thank Epic studios for that.  The sounds are impressive, and quite helpful&#8230;  you can tell when an enemy soldier is splashing through the water.  You will know enough to stand still behind the rock you&#8217;re using for cover.  The voice acting (a pet peeve of mine) is neither awful nor superb, which already makes it far better than most games I&#8217;ve played.
<p>
So far, the demo seems kind of ho-hum, so-so.  Like it&#8217;s been <a href="http://en.wikipedia.org/wiki/Category:Turok_games">done before</a>.  But let me tell you where this game shines.  Two points.  First, melee combat.  Creep up behind someone and do a silent kill with a knife. It&#8217;s always a good time!  Give it up for&#8230;  Native American Army Space Marine Combat Training!  Or something.  Whatever.  It doesn&#8217;t matter.  I don&#8217;t need a story line, or cheap weapons, or a super fast shotgun&#8230;  as long as I can slit the throats of every dinosaur that tries to sneak up on me.  A quick dodge and a tap of the right trigger, BAM!  A third person view of me, doing in a creature three times my size, with ease.  It never gets old!  And I can&#8217;t wait for others to get their hands on my game, so they can understand my &#8220;no dino too cute&#8221; policy.  Knife&#8217;em all!
<p>
Second, the game can, at times, give you a genuine sense of helplessness and panic.  While the caves never made me feel claustrophobic (more just lost in the dark), I was actually more impressed with the flood of raptors that happened at one point.  I was in a large circular clearing in the jungle.  The problem with that large clearing? Dinosaurs could come from any angle.  And they did.  After killing them all off, I still sat in the center, pivoting, and spinning, unsure if more would come out of the tall grass.  Was that a gentle breeze, or a scaled killing machine?  You turn in circles, wondering what will come next, and a genine sense of fear may rush over you.  It&#8217;s quite fun!
<p>
So, there&#8217;s a little of what to expect, if the game does come to the U.S.  Hopefully you get a chance to experience it before it launches, though.  If nothing else, the exit screen of the game says you should be able to get busy decimating dinosaurs as early as February 5th.</p>
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