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	<title>WinBreak.com &#187; Mega Man 9</title>
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		<title>Mega Man 9 hits XBLA</title>
		<link>http://winbreak.com/2008/10/01/mega-man-9-hits-xbla/</link>
		<comments>http://winbreak.com/2008/10/01/mega-man-9-hits-xbla/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 13:02:29 +0000</pubDate>
		<dc:creator>NuAngel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mega Man 9]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://winbreak.com/2008/10/01/mega-man-9-hits-xbla/</guid>
		<description><![CDATA[I nearly forgot that today was the great day when my childhood returns in the form of Mega Man 9! Some backstory: I was always late to gaming, got my 360 around it&#8217;s 1 year anniversary, and never even had an NES until after the Super Nintendo had come out&#8230; my first NES game other [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://winbreak.com/newspix/megaman9low1.jpg"><br />
<P><br />
I nearly forgot that today was the great day when my childhood returns in the form of <a href="http://www.xbox.com/en-US/games/m/megaman9xboxlivearcade">Mega Man 9</a>!<P><br />
Some backstory: I was always late to gaming, got my 360 around it&#8217;s 1 year anniversary, and never even had an NES until after the Super Nintendo had come out&#8230;  my first NES game other than Mario/Duckhunt was Mega Man 3 &#8211; to this day I still have that original game cart.  To this day I maintain that it is the best Mega Man in the series.<P><br />
Like many, when Mega Man &#8220;X&#8221; came out, my friends and I called it Mega Man 10, it was logical, but there weren&#8217;t 9 Mega Man games before it.  Something needed to fill the gap!  Even without playing it, yet, I believe that this game will fill the gap in the Mega Man saga, and look forward to the challenges it will bring.  I intend to try the demo tonight, and will probably end up buying the game (possibly along with the Protoman &#8220;add on&#8221; {rip off!}, I need the slide mechanic!).  Going through way too many MSPoints lately, and will keep going, at least until SSFIIHDR comes out!</p>
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		<title>Mega Man 9: 8-Bits of Fun?</title>
		<link>http://winbreak.com/2008/07/04/mega-man-9-8-bits-of-fun/</link>
		<comments>http://winbreak.com/2008/07/04/mega-man-9-8-bits-of-fun/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 16:22:32 +0000</pubDate>
		<dc:creator>NuAngel</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mega Man 9]]></category>
		<category><![CDATA[XBLM]]></category>

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		<description><![CDATA[By now you&#8217;ve no doubt heard of the new Mega Man title coming this Fall or Winter. Lots of confusion as to what platforms it will launch on. Wii-Ware has been confirmed, and Xbox Live Arcade is all but confirmed. But the other issues I am having all fall into different categories. First: 8-bit? Really? [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://winbreak.com/newspix/megaman91.jpg"><br />
By now you&#8217;ve no doubt heard of the new Mega Man title coming this Fall or Winter.  Lots of confusion as to what platforms it will launch on. Wii-Ware has been confirmed, and Xbox Live Arcade is all but confirmed.  But the other issues I am having all fall into different categories.<P><br />
First: 8-bit?  Really?  I&#8217;m with <a href="http://www.nintendowiifanboy.com/2008/07/04/wii-warm-up-retro-man-9/">Nintendo Wii Fanboy&#8217;s opinion</a> that 8-bit game design is an art.  I can appreciate that.  But why does it seem so impossible to design a game with that classic platformer gameplay <b>and</b> do some cool graphics?  Even using the Mega Man X &#8220;engine&#8221; (was it considered an &#8220;engine&#8221; in the days of side-scrolling sprites?) would be a nice little improvement.  But it seems that every time somebody wants to gloss something up, visually, then they get side tracked trying to makea 3-D as well.  Duke Nukem: Manhattan Project is one of my favorite <b>good</b> examples of combining old school play with more contemporary graphics and design.<P><br />
Based on <a href="http://www.gamesradar.com/wii/mega-man-9-wiiware/preview/mega-man-9-exclusive-reveal/a-20080702154756565049/g-20080626165055938021">just a few screenshots</a>, the experienced eye might guess that this Mega Man 9 will be loosely based around the Mega Man III (3) engine.  I could be wrong &#8211; after all, I never got the Blue Bomber to &#8220;duck&#8221; or flatten-out like the screen shot above.  Plus each of the Mega Man titles used to play just a little different, but if my prediction is right, you can get your reaction time fine-tuned by going back and playing the third installment.<P><br />
My next gripe&#8230;  er&#8230;  question, comes along the lines of controls.  If the game launches for Xbox Live Arcade, it seems pretty straightforward.  But on the Wii?  If they&#8217;re going with the classic game-design style, they simply <b>must</b> go with a classic control scheme.  Holding the Wii Remote like a classic NES controller and going to town on it.  I hope!  If I have to wave my arms around like I&#8217;m Harry freakin&#8217; Potter, I&#8217;ll be quite disappointed.<P><br />
With all of that on the table, I&#8217;m still looking forward to Mega Man 9.  It will be a great return to something classic, and I have confidence that, if anyone, Capcom can do justice to bringing back a classic franchise without malforming it &#8220;because they can&#8221; (are you listening, Nintendo?  Mario doesn&#8217;t always need gadgets like water jets and star guns!).  The saddest part about this article?  We&#8217;ve still got months before we&#8217;re going to know anything more!</p>
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